It feels like a missed opportunity when you could easily make numerous upgrades to each character’s abilities and passive. It’d just be nice if this was available for characters as well. It’s a great system, allowing you to tailor each weapon to exactly how you want to use it. The system lets you get a specific amount of tokens, which you can then use on stat boosts and perks for that specific weapon. You can pick your starting equipment and weapons which have a good variety, but where it really shines is in the weapon upgrades. It does somewhat well in the region of customizing your character as well. Admittedly sometimes it can be janky jumping up onto ledges, but where it gets it right overshadows that rather minor flaw. It all intertwines together so well, making the moment-to-moment fights a joy. Booking it across the battlefield while gunning down dinosaurs feels equally satisfying and clean due to some great animations. It remains a rather grounded shooter with the most unrealistic ability being a sideways dash but otherwise feels very fluid and fast-paced. The Fluidity of Second Extinction’s Gameplayīut above all else, Second Extinction will likely be remembered for its movement and gunplay more than anything. It makes things admittedly a little awkward. Second Extinction lacks that banter, so you’re left hearing the characters talk to themselves. They have their own dialogue for sure, but there’s the banter between them as well that makes them feel like friends rather than solo fighters. To clarify my point, take Left 4 Dead’s characters for example. They more feel like different soldiers that don’t really care about those around them. You have a diverse cast of characters by all means, but they don’t feel like a team of seasoned fighters that are more than just teammates. On the contrary, some of what you hear from your own teammates could use a little work. Even some of the dino’s roars, including that of the T-Rex featured on the main art, feel the amount of power they should. Heavy weapons feel intense, precision weapons feel heavy, and your standard offerings all have exactly what you’d hope for. The game’s tracks are nothing to run home about, but the sounds portray that weight you’d expect from shooters. This is of course supplemented by some somewhat good sound design. Being able to sense not only the remnants of what was once civilization but the true power of the dinos is incredible. While you won’t be wowed by the game’s beauty, its ability to create an atmospheric world is worth commendation. It helps too that each location has variance in its design, with infested lands filled with dinos and mountainous regions alike. While this definitely isn’t the game’s strong suit, it can create some decent setpieces of the wide world you inhabit. One of the first things you’ll notice in Second Extinction, like most games out there, is the graphical fidelity. Across various missions, you’ll help rebuild the ERA’s forces and work towards a brighter future for the human race. This space-faring agency has gathered up the last of what humanity has left and has tasked you, the Extinction Unit, to take on the dinosaur forces and reclaim Earth. Those who remain are part of the Emergency Response Agency or ERA for short. On this Earth, dinosaurs have re-emerged stronger than ever, pushing humanity to the brink of extinction. Second Extinction takes place in a post-apocalyptic Earth much different than the one we’re familiar with. You’d likely know them from their open-world survival game Generation Zero. But what if we were to find an adversary in older times rather than modern or otherworldly settings? That’s the exact hole that Second Extinction attempts to fill, a co-op dinosaur shooter from indie developer Systemic Reaction. Left 4 Dead, Deep Rock Galactic, Warhammer Vermintide, all of these series or titles have clear use of this idea. That may seem like I’m not giving those games much credit, but it’s a tried and true method for this type of game. Either you’re blasting away at hordes of zombies, or slaughtering otherworldly creatures in your quest for gold or glory. We’ve all seen the casual theme among the co-op shooter genre.
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